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OCG-Industries Showcase · Cluster ② Gaming and Interactive

⚠ Exploratory scope

World State Checkpoint

A persistent world rolls back and nobody can show what was lost. This page takes two session checkpoints of the same world, folds each into a state key, and tells you whether the later one descends from the earlier one or diverges from it. It is the small verifiable slice of world-state provenance, and it runs entirely in your browser.

Data: no external data

Inputs STEP 1
Leave blank if this is the first checkpoint of the world.
One entity and its state per line, for example chest-14:opened. Order does not matter.
Checkpoint Status
--
Consistent when the entity count matches what was declared
Chain Status
--
genesis (no prior key) or descendant (stamps a prior key)
State Key
--
Fingerprint folded over world id, session index, prior key, and each entity
Detail
World identifier--
Session index--
Entity count--
Declared entities--
Drift count--
Parent stamped--
State key--
execution_hash: --
This covers a small entered checkpoint, not a live world. It says nothing about capture integrity at the game server, and it does not detect state a checkpoint never recorded. Try feeding this checkpoint's exported record into a second run as the prior state key and watch the chain depth increase.
Policy Mandate Record v2.0 · what is this?